Dead Man's Bullets


When a gunman dies at High Noon in a duel, the bullets in his gun are sometimes enchanted by the powers of the Weird West. The defeated gunman can’t be a pushover, so a character who figures out how this relic comes to be shouldn’t be able to toss a schoolmarm a six-shooter and gun her down for a quick reload. The Marshal must decide if a dead duelist was a legitimate threat or not. It doesn’t always happen anyway. Again, it’s the Marshal’s call as to whose bullets get the extra bite— posthumously, of course.

Power: Whenever the firer rolls damage, he may add 4 to his final damage result. In a duel, the bullet does an extra die of damage.
Taint: None.


Dead Man's Bullets

The Good, the Bad and the Savage Clorp Clorp