The Good, the Bad and the Savage
These are boots that have been worn by a gunslinger who came back Harrowed and was then sent to his demise—er, re-demise. Anyone who is wearing them when he is killed has a greater chance to come back Harrowed.
Power: If a character is killed while wearing Harrowed boots, he may draw three extra cards to determine if he comes back Harrowed.
Taint: The boots may not be removed while the character is alive. While he is wearing them, no miracles can positively or beneficially affect him. For example, Healing and Great Healing will not heal him.